Why the Iskander is Awesome in Lancer Rpg

Why the Iskander is Awesome in Lancer Rpg
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7 Comments

  1. so im not noticing anyone stating it, but it looks like with skeleton key you dont trigger anything, no mines no proximities, nothing. im guessing it was just a misread, cus yeah like you were saying how it felt like you should be immune to both, you totally are.

  2. I never really had an idea what to do with the Tesseract system until you mentioned cover. Also the picture of lifting your allied Death's Head 6 spaces high so it can take a coverless shot with a Deathly Focused Cyclone Pulse Rifle is honestly pretty hillarious

  3. One thing I've doing while fucking around in COMP/CON is typing one Pathfinder class on the pilot's callsign, then try to make a coherent character based on that, with each mech being a subclass. The challenge is making all the mechs actually function in game, but still invoke the fantasy of the Pathfinder class. Lancer is a game just as fun to build characters for as Pathfinder tbh

    (you can steal this idea for vids if you want)

    Don't know what it is with HA mechs but I find them visually not very appealing. Off-putting style. Basically only like the Enkidu, which is the one that looks the least like an HA mech

  4. Why BadLuckGamer is awesome:

    – Talks about why various frames in Lancer are awesome

    – Talks about why various classes in PF2e are awesome

    – makes regular content for a very niche TTRPG

    – isn't afraid of anything

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