THE ULTIMATE SOJOURN GUIDE for OVERWATCH 2 – Abilities, Combos, Mechanics and Tech

THE ULTIMATE SOJOURN GUIDE for OVERWATCH 2 - Abilities, Combos, Mechanics and Tech
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38 Comments

  1. her primary fire has low bullet velocity so when tracking especially at further range you have to lead a bit more than soldier 76 but she decimates at close range if you are confident in your aim.

  2. Theres a trick you can learn to use with her disruptor shot, it has a max range where it just detonates regardless of collision. Against widow players on high ground or just in scenarios where hitting something hard to do, if you know the range you can still fire it and have it detonate exactly where it is most useful, definitely worth a few minutes in a custom game to figure out how to do it consistently.

  3. I always use her slide ability to disengage fights, and better pick and choose which fights I take, and which ones I don't. If I'm having it out with a Widowmaker, and they're dealing more damage to me than I am to them, I'll slide/jump the fuck up outta there, because the risk:reward ratio isn't in my favor. Learned this in Apex, and it transfers well into OW. I main Horizon in Apex, so being able to slide jump is natural to me. And Sojourn has by far been my favorite Hero. Never played OW, and just started OW2. Definitely an amazing game

  4. Started playing yesterday. 33 kill game with a 25 killstreak with sojourn. I wish I was lying😅 got 23 wins in one night😅

  5. The best tip that helped me a ton was to invert her primary/secondary fire controls if you're playing with a mouse. That is, primary fire with RMB and the secondary with LMB. I instantly felt more comfortable since it was easier for my muscle memory to go for the high power headshots with the left click.

  6. Number 1 tip I can give (other than the ones already given) is that her orb is an excellent protector of your healers. If they are getting dove it’s extremely easy for sojourn to regroup to your healers and give them extra protection. Most of the time healers are in a room and the enemy dps is chasing them through a confined space, so being able to slide back to your healers and give them nearly instant protection can be vital. Try and keep an eye out for your friends.

  7. Just trying to look like an expert (hire me!) lol:

    – Everyone misses the basic game designed point for disruptor shot usage. It's not necessary to lure enemies into a tight spot (would be great though).
    What you need to do with it is to try and put the center of the charge into an enemy model. The closer to the center – the better. It leaves not much of a choice to an enemy: 1) use skills to evade (expensive/not avalible) 2) fight you in a disadvantaged position (that's on you to secure) 3) RUN/STRAFE AT ONE DIRECTION untill he's out of the ability's range. That's it – the point of it all. He can't just strafe inside, he need's to get out asap, right? That means you suppose to easily land your every primary fire shot (even if it's not a hitscan gun) at the predictably one-way moving target. And land a 40 of a rail at the poor guy on his way out.
    – Consider switching primary and secondary fire buttons. Feels great for me, since I was landing railshots since Quake 3 with LMB, not RMB.

  8. Strafing should always be used for aiming if you don't happen to need it for dodging.
    Strafing and mouse movement are combined to either reduce each other's effects, giving you more accuracy as if you had lower DPI/sensitivity, or to amplify each other.

  9. A tip that might not be good is. If a Doomfist is power blocking againt you just shoot in to it, if he tries to punch you you can use your orb plus railgun to kill him quickly with the help of your team, but if he runs away its just free railgun charge. (only do this in certain situations)

  10. Been playing sojourn in comp and she is definitely good and fun. Replaced genji as my go to hero. I have a crosshair instead of a circle/dot so I'll probably mimic my widow circle and see if that helps with the charged shot

  11. Try switching out her right click w/ left click and vice versa. So you spray with right click and your rail gun is on left click . It feel more natural this way IMO .

    Also binding her dash to a more accesible button helps me bec I have small hands lol. I binded it to mouse wheel down.

  12. As soon as our rein ults I use the orb. If our Mei ults I use the orb. If the enemy orisa ults I use the orb. Anytime the enemy is immobile (even partially) I use the orb to add pressureif not kill them outright. It's also good for slowing down targets for your genji when he pops dragonblade.

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