Splatterhouse – 16-Bit Review Compilation

Splatterhouse - 16-Bit Review Compilation
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Here are 3 reviews covering the NEC Turbografx and Sega Genesis Splatterhouse titles.

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Opening “Sega” jingle is from Astal for the Sega Saturn.

Ending Music during the credits is from Batman for the Sega Genesis.

SLX Logo
By: Jan Neves
YouTube Page – https://www.youtube.com/user/Jan3d

Intro by Evan S.
https://portfolio.tsestudios.com/

Outro Animation by Kevin Bhall
YouTube Page – https://www.youtube.com/user/NIGH11

Episode Notes:

1. Splatterhouse captured on real PCE hardware. 2 and 3 captured on the Mega SG.

2. I used gameplay from both the US and Japanese versions of Splatterhouse throughout the video.

3. To access the hard mode in the first Splatterhouse, simply hold select on the title screen until the option appears.

4. I always thought Namco should have given this series the Metroidvania treatment. An explorable mansion, upgradeable powers, and equipable items would have been killer in a 32-bit follow up.

5. All 3 16-bit games are unlockable in the 2010 Splatterhouse for the Xbox 360 and PS3.

6. The Japanese version of part 2 is a genuinely difficult game. I can beat the US release fairly easily after a few tries and the passwords backing me up. You get just 5 continues in the Japanese Mega Drive edition, making it far more challenging.

7. The mask in the Japanese version of part 2 resembles a more “kabuki” style design, while the Western release looks more like a skull.

8. In part 3, should you do well enough on time, you can access the “Strange Zone”. This is an area that allows you to score some extra lives. There are different Strange Zones and they have different monsters in them. Some are easy while some are very difficult.

9. There are a number of different endings in part 3. Those passwords really come in handy when trying to see them all. Use them.

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45 Comments

  1. I really like the Splatterhouse series, still do! As a big fan of 1 &2, I was hyped up for the 3, especially when I heard it was adding beat'em up mechanics, and making it more non-linear. But I gotta say I was SO incredibly disappointed when I founded out about the Splatterhouse 3 had a timer! It's probably my biggest gaming pet peeve, especially when it's tied to the ending like it was. It took a game that I always wanted and kind of ruined it for me…

    (Almost akin, to getting a beautiful filet mignon, but when you take your first bite, you learn it was seasoned with a season you really dislike. It's still an amazing steak and you can still enjoy it but with every bite it leaves a bitter taste in your mouth that prevents you from truly enjoying it, but that one little addition makes it go from "OMG! Perfection!" to "Eh, it's ok".)

    I get that the developers wanted to instill a sense of urgency and panic by implementing it. But the thing about Splatterhouse that I really loved about it , was just soaking in everything, all the awesome monsters, the creepy setting & atmosphere, the disconcerting sound effects and music, and when you're rushing through everything to ensure you get the good ending, you don't really get time to appreciate all of it.

    IMO, It really doesn't make any sense for a game to rewards players for finishing the game faster by skipping a lot of the content and taking the absolute shortest path possible. Especially not in a game like this. It's kind ironic that with that game where they make a point to say it's non-linear, that because of the timer there's really only one route to take to get the good ending. It makes a lot of rooms pointless and only exist to cost you time.

    Once again, IMO I think the game would've been much better and better received if they threw out the timer, and instead tied the endings to certain goals, like how much of the house did you explore, if/how many times you died, or maybe finding certain items. It would've made for so much of better experience without changing too much of the game.

  2. Good reviews! I only played the first one as a kid, but I remember it being fun and fairly creepy. It is a shame the setting of the third game sounds pretty lackluster. These games still sound fun! I kind of wish they would do a remaster of this trilogy. Though, I heard the remake that came out years ago was kind of mixed bag.

  3. I like your pivot to NEC TG-16. You’re doing a good job. I couldn’t get a TG-16 mini. I never owned the original, but I always read about the games in EGM and GamePro back in the day. I was able to import a PC Engine mini a few years ago, and it is really fun, with great shooters.

  4. Реально кому то интересно просто смотреть записанный геймплей *? Люди которые смотрят они что , c каменной Эпохи
    ??

  5. The first time I saw a Genesis it was someone playing Splatterhouse 2 on it. I was at the babysitters and her son was playing the game, all I had known up to that point was the NES. I was young but it opened my eyes to the wider scope of the gaming landscape. That and then Sonic was what pushed me to ask for a Genesis.

  6. Thank you for what you do and the work you put intothese video's. They are always entertaining. Your presentation is very reminiscent to sitting down with friends with a beer and saying "remember that game?" or "Dude, remember when we used to play that one game?" etc. 🙂

  7. I like these compilation videos. This was fun to watch! Keep doing them because there is a lot of stuff you've done I have never seen and these comp videos help me see it.

  8. splatterhouse 2 was decent but a mere shadow of the pc engine version.The collision detection was off and the responsiveness was lacking.Overall it was rough and should have been far far better.

  9. The first 30 seconds of the Walking Dead's opening theme is quite similar to the Splatterhouse 3 opening theme. Not for nothing the Walking Dead's music composer is a huge Mega Drive Fan 😊

  10. Never understood the hate for Splatterhouse 2. To me it always seemed like more of the same and a worthy sequel. Also washes the bad taste of losing Jennifer (coincidentally my dead wife's name too) from my mouth from the first game.

  11. 17:55 : You always compare the original Vs the 2nd one ,and your conclusions are always based on this aspect ,but you have to remember that there are people out there such as myself who played the 2nd one (MegaDrive) yet ,they never played the original .

    I was blown away back then by this game’s😲 atmosphere ,gore ,depression and pessimistic mood and totally loved it(*their music themes were also great & very unique ).

    So ,since SplatterHouse 2 was (for myself) my first contact with the game I didn’t mind if it was similar to the (older)arcade as you say ,or if it was similar to the first one ,since I enjoyed what I saw and never cared to compare it with the previous ones.

    Thus ,for me SplatterHouse 2 ,will always be a unique MegaDrive-experience in my memory.

  12. I thought you were a bit too critical on Splatterhouse 2 and 3. I have played Splatterhouse 1 and now has done a commendable job on the sequels wrt to GFX and gameplay improvements.
    The improvements were derivative but Splatterhoue 1 was stuck in between 8 bit and 16 bit hell, the sequels broke the ceiling and reached new highs.

  13. Been a huge fan since the TG-16 days. Its a shame the 2010 reboot failed but at least we got to see boobs with the unlockable puzzle pieces.

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