The gap between C++ and blueprints in unreal has always been somewhat bothersome for people to overcome. This plugin I found may help with that, allowing you try try out some c++ while staying in the familiar blueprint system for the most part.
Check out the plugin here: https://www.unrealengine.com/marketplace/en-US/product/magic-node?sessionInvalidated=true
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there's a few for hlsl too
OMG, I was looking for this plugin for ages!
Saw it somewhere years ago but couldn’t remember the name!
I wonder if there is any overhead compared to direct C++?
Very nice will be trying this out!