APPROACHING FLOOD | Cities Skylines Natural Disasters [Cities Skylines Gameplay] Part 3

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Cities Skylines Let’s Play / Gameplay – River Flood Natural Disaster Scenario
In this scenario, a massive river will threaten the safety of every member of our city for the entirety of this gameplay. Will we find a way to stop this river flood and avoid this natural disaster?

Cities Skylines Natural Disaster [Destroying 100,000+ Population]:

Cities Skylines Natural Disasters Steam Description:
“Natural Disasters features a catalog of catastrophes to challenge mayor-players everywhere, including planning with early warning systems and emergency routes, devastating and destructive disaster effects, and caring for the populace as they struggle to rebuild. The expansion will also update Cities: Skylines with a new scenario editor and gameplay mode, allowing players to finally win – or lose – the game on their own terms.

Natural Disasters will include:
Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded

With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something

An Objectively Good Feature: Scenario Mode – Natural Disasters expansion includes 5 pre-made scenarios to challenge disaster masters, with custom game objectives such as starting cities, win conditions, time limits, losing conditions and more! The Natural Disasters Scenarios expands on the Scenario Editor, which is a free update for all players that allows them to create and share their own custom made scenarios

Chirpocalypse Now: Heck yeah, new hats for Chirper

Radio Saved the Video Game: A new broadcast network is introduced, helping to rapidly spread evacuation warnings and emergency alerts”

Cities Skylines Natural Disasters on Steam:
http://store.steampowered.com/app/515191/
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About the Author: Drew Durnil

29 Comments

  1. One thing with the sewage, it doesn't have to be near water, you can put it at the edge of town and let it run down since you're not going to use that land anyways. Save yourself the trouble and the expenses of the pipeline and power towers.

  2. I feel like had you made canals in spaces that you didn't have your city you would've slowed down the growth of the lake but it would've probably cost more. And you should've gotten rid of the flood walls cause the water would've lowered and given you some more time as well. Not a lot but some

  3. i think you get a partial refund when you destroy roads and buildings,when it's getting flooded you can destroy buildings (not commercial,residential or industrial areas) and roads to get some money back and build new stuff on the hills

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