Warzone 2.0 Looks Rough, But THESE ARE AWESOME! Top 10 Changes No One Is Talking About!

Warzone 2.0 Looks Rough, But THESE ARE AWESOME! Top 10 Changes No One Is Talking About!
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33 Comments

  1. To COD for MWII: Here is a really important idea: different operators have different hitboxes. in this way, it is not fair for sure. Even if the hitbox is the same for all operators, as the bigger ones can be hidden with more difficulty than females for example, still it is not fair. One really nice and interesting thing can do is about the ability of operators. let's divide them into fat and thin ones. Thin ones are easier to be hidden, faster in running, and more smooth in movement. Fat ones are quicker in reloading and ads (as they are stronger), and can make higher and longer jumps. I believe differences like that are unique, make the game more real, and give character to each operator. It is a new point of view in all shooting games.

  2. Lol you can hype it up all you want but new warzone is only them finally making it official that they dont listen and are killing themselves and cod

  3. Dude, no, the footstep sounds are SO LOUD…. BUT it's kind of funny when both people stop cuz they heard footsteps and have to figure out what to do.

  4. I was super excited about all the changes. No loadouts, no perks etc… Then metaphor makes a post on twitter and eludes that they may be adding that back in because a few influencers cried about it not being exactly like warzone 1. I am going to be super dissapointed if they add all that shit back in because some twitch loser cried about it.

  5. Isaac: I love the AUDIO change!
    Isaac at the end of the video: dies because of no audio
    😂😂❤️
    Great video tho! Thank you kind sir for your efforts

  6. The audio is way better. But like you said it is a problem in multiplayer. It really incentivized people to just sit and wait for someone to come to them.

  7. Great video as always! But are you sure you will miss the balloons? I always felt those things were a necessary evil on Caldera because of poor map design. Balloons come with a downside. They bring too much mobility into the game. Anticipating enemy rotations based on initial deployment, zone closing and earlier UAV information is barely possible with balloons in the game. Enemies can appear from nowhere any time. I believe mobility should be restricted to a certain level. Vehicles are fine though, we can see them on the minimap.

  8. Totally agree on the removal of perks in Warzone. What’s the point of perks if there are these OP perks you basically have to use. Then it’s not a choice and it’s much better if they make a balanced game as you say.

    Same thing goes for the removal of the red dot on the minimap while shooting. I for one said this already on Verdansk. I want Warzone (and MW) to sound like a warzone but if having a suppressor becomes so OP that you’re basically obligated to use it you not only “lose” one attachment slot but the game will also sound more like an air soft battle than an actual war. I mean, you can still locate someone by sound, but not put a ping on the exact spot the person is in and just aim at that.

    I also like the removal of redeploy balloons. I would be for bringing them back as a field upgrade like they did later in WZ1 where it doesn’t go as high/far. Rotation should also be a skill and you shouldn’t always be able to balloon out of a tough situation.

  9. Positivity! What a breath of fresh air, Isaac!
    I have my own reservations about WZ 2.0 but happy to give it a chance and hope that the devs take on constructive criticism if it benefits the game/player base.

    I'd almost stopped viewing WZ 2.0 content on youtube because it was just full of debbie downers but you've restored my faith 😅

  10. this has probably been said before, but by splitting the zone into three circles you generate a much smaller total amount of surface area (c= π r²) compared to one big circle. My prediction is that this event isnt random, but rather based on the circle size to players-alive ratio. This mechanic should eliminate those games where 70% of the players die right away and leave the remaining 30% in a gigantic zone with relatively low action where you kinda just have to wait for 10 minutes until the next few squads are forced to take fights to claim power positions.

  11. I'm really looking forward to WZ2 and all the changes sound great. It feels like they are trying to reward gunplay skill and strategic positioning over ridiculous movement. It will finally feel like a proper fps BR instead of playing open world Street Fighter with a gun. It was night and day playing MW2 vs Vanguard on K&M. Love the positive content Isaac!

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