Chaos Marine Codex Rules Rumours Compilation – Legion Traits + More!

Chaos Marine Codex Rules Rumours Compilation - Legion Traits + More!
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Let’s take a look at some rumours from the web…

One of the Bolter and Chainsword sources is here: http://www.bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page-23#entry5790824

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0:00 Intro
1:23 Chosen
2:13 Legion Traits
8:44 More Rumours

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22 Comments

  1. I think Chosens having 3 wounds is a great idea, they're basically veterans who are blessed by chaos, very nice for fluff. That is, as long as the Terminators get 4 wound haha

  2. Love the potential Oblitorator rules. Really like the multiple weapon profile rules, where you can switch between anti-infantry, anti-marine, or anti-tank. Same reason why I really like DeathShroud terminators.

  3. I'm hoping they fix up lucius the eternal, maybe after hes killed the model that killed him takes mortal wounds every turn or something and when they finally die lucious comes back once a game

  4. I hope that they update the Terminator kit at some point. I would love for them to have Thunder Hammers, and it seemed strange to me that Chosen could take them but not the Terminators.

  5. "The Year of Chaos" said GW.
    Also GW: "Let's only give a token amount of new kits to chaos and remove a lot of kits we CBA to keep producing".

    I can totally see them erase the mutilators.

  6. I've recently pulled my terminators apart to change their weapon loads outs. I had them all with chain axes and then they made everything else free making them the worst option. I'm now going to have to wait untill we see a data sheet so i'm not doing it again in a few months time.

  7. the new chosen look bad. No survivability for them. the new terminators load out rules are a total slap in the face for anyone with an existing army.

  8. That Emperors children trait chance seems really stupid, the fight first trait for the whole army is super on brand and fluffy, ignoring hit modifiers is… okay I guess, I don’t see how it’s anything better than a lateral upgrade from their old trait.

  9. More details "leaked" about unit changes, courtesy of the old source (b&c thread)

    CSM Legionaries
    Legionaries is the new name for the csm troop unit choice
    same profile as before but 2W and 3a (4a on the AC) (not confirmed but my guess is 10 man squad like plague marines and rubrics)
    loadout:
    AC gets a daemon blade (S user ap2 d2; 6s to wound= 1MW); plasma pistol; can choose 1 weapon fron the melee weapons list
    Any of all legionaires can replace bolter for chainswords
    1 legionaire can take a special weapon
    1 legionaire can take a heavy weapon
    1 legionaire can take balefire tome (cast 1/deny 1)
    1 legionaire can take a heavy chainaxe (S+4 ap4 d2; -1 to hit)
    1 legionaire can take a chaos icon

    Mutant cultists
    A squad made of a mix of big mutants and small mutants
    big mutant at S5 t4 & ap2 in melee
    small mutant are S4 t4 & ap1 in melee
    Cult units (berzerkers/rubrics/plague marines, only noise marines are stille in the codex because EC wont be getting their own book very soon)
    Are no longuer in the codex
    Act like harlequins in CWE army, or like Scions in Guard (including them is like including fabius bile, it doesnt cancel you legion trait)
    Always Elites
    can benefit from army rules
    Cannot gain a legion trait

    Chosen
    3w
    Stat wise similar to CSM troops (6'' S4 T4 3+/no invul)
    WS 3+/BS 3+/ 3A (champion 4a)
    Gain gain an additional trait that you can choose, this trait is one of traits from the list of build a warband traits
    Loadout:
    everyone comes with a bolter, bolt pistol and accursed weapon (S+1 ap3 d1; +1A)
    2 per 5 chosen can replace their bolt pistol with a plasma pistol
    2 per 5 chosen can replace their bolter with a combi-weapon
    1 per 5 chosen can replace their bolter with an additional accursed weapon (S+1 ap3 d1; +1A)

    Terminators
    Base loadout combi-bolters, accursed weapons (S+1 ap3 d1; +1a)
    1 per 5 can replace combibolter with autocannon or heavy flamer
    1 per 5 can replace combi bolter with an extra accursed weapon
    3 per 5 can replace accursed weapon with a powerfist
    1 per 5 can replace accursed weapon with a chainfist
    2 per 5 can replace combi bolters with up to 2 combi flamers
    2 per 5 can replace combi bolter with 2 combi melta
    1 per 5 can replace combibolters with 1 combi plasma

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