Why are Civ 7’s natural disasters SO cumbersome?

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47 Comments

  1. Being upset that natural disasters in civ 7 is the absolute most luke warm thing to be upset about. They are fine, and quite often, very beneficial to have a flood or volcano eruption.

  2. There's also no way to make canals & make use of the navigable rivers. You'd think that in, at least the modern age, you'd be able to put down canals & have them count for something towards the economic victory in the same way railroads & ports do.

    There's a lot that's missing from Civ7 as it is right now, similarly to how it was when Civ6 initially came out.

    They've said on the subreddit that the team is looking at the posts to see what they can immediately work on, so I hope that they can fix thinks like the UI, tooltips that should be there (when it has a keyword in bold you should be able to hover over it & get an info box on what it means (eg civs getting a bonus to a certain wonder, but if you don't know what it does then you can't decide if you want that civ)), breakdowns of where your resources are coming from & going to (think Civ5 or 6 where you can hover over a city's production & see what modifiers are giving what, or hovering over your gold income & being able to see exactly how your economy is doing).

  3. I'm sorry but why do people complain about civ games so much? Everyone complains about every civ game when they are released. Why do you play them if you hate them, why are they always massively successful? Just stfu and play it cus I know you will amd stop complaining

  4. Sooo… It's a newly released civ game and it might be a complete and good game like 2 years before the next one comes out?
    I hate that i'm not even surprised at this point

  5. My complaint is that the era will end even if your at war,. I was doing a continent sweep trying to knock out all the ai in one fell swoop; spent half of the age building a massive army and half way through it sidelined me. *first couple play through problems* but I feel like if the world is in turmoil it should at least give you the option or some ability to stave off the coming era change. I guess gone is the days of full military domination of your starting continent. Between having to build up enough science and culture then being reset it’s almost infeasible to me,.. not to mention the insane debuffs from going over settlement limit… I use to just capture the hole continent and set the unimportant cities in the middle to a task that would take 100 turns to complete so I didn’t have to micromanage. I like a lot of features in this game and would really love to see an option added that could remove the settlement cap.

  6. Civ just hasn’t been that good in a long time. Civ 4 was the last I enjoyed and I think that’s just nostalgia as it was my first modern Civ game. When I want to play Civ I just play the busted original so Ghandi can nuke me

  7. its because having no builders mean you cant buy them to fix things. Now if your 5-7 tile river floods, thats 7 different production queue items that stalls your cities

  8. It's the same as every other Civ game. It's kinda crap when it comes out and gets better as time goes on and they release expansions. Just about the time it starts getting real good is when they announce the next game. Every single time.

  9. The civlization series is one of those games where you just, like absolutely always, wait a year after release. The release is always dryer than the sahara in content and civs

  10. i just cant justify supporting games that don't launch good and take years + paid DLC to fix. games are getting more expensive, and less polished.
    "just wait, don't buy at launch" is insanity that people have been trained to think.

  11. Based on the past games, the base game will be in a Humblebundle monthly in 1-1.t years, a semi-complete version (that gets better) in a bundle in 3 years, complete version in like 5-6 years.

  12. It was a lot more expensive to repair the tiles in Civ 6 though. In Civ 7 it usually amounts to paying 24 gold to fix one tile instantly. Maybe 2 tiles on a really big flood.

  13. I think the system actually works fairly well because it disincentivise you to settle next to rivers or volcanoes. River floods are almost always good and even volcanoes are usually good and as long as you have at least a modest supply of gold you can just buy the repairs. If you avoid building buildings next to tiles that are likely to be damaged, you can basically just spend 24 goals to repair basic rural tiles which is basically nothing.

  14. While I agree that some late tech should exist to mitigate flooding the "My city was always on fire because I settled between two volcanos " thing wouldn't be a problem if he settled a tile or two away from them. There is no "cap the volcano" tech I know of

  15. This sounds like the government where I live
    They CAN do preventative care but they don't cause.. well idk, it's more expensive to repair than prevent and we know that but I guess they don't wanna spend on things that don't end up increasing their bottomline or something
    At least our natural disasters aren't the worst ones in the world by a long shot

  16. Nah, the age system is so fundamentally shit that they will never be able to make it good. How semi-finishing the game and restarting with random stuff in each age made it any further from the idea board is mindblowing.

  17. Totally agree.

    And while the punishment for tiles getting damaged is negligible at times (since you can purchase repairs for cheap without spending turns to repair), it's just frustrating.

    It just adds busywork having to manually repair or purchase tile repairs and it just feels like they gutted the Civ 6 system for no reason and put it's corpse into 7.

    This game is in beta

  18. This was the only frustration you had with the game I just did not get, paying gold to repair a tile is super super cheap and each one can get +1 food or production per event

    Hell I bump up natural disasters and settle close to active volcanoes and rivers hoping for it, cause at some point my tiles are giving me double digit resources that more than make up for the 1/10th of a turns worth of gold xD

  19. DUHH U CANT PREVENT A FLOOD THEY CANT DO THAT NOW THATS WHY ITS SUCH A THREAT WHEN IT RAINS IN CERTAIN AREAS AND U THINK U SHOULD BE ABLE TOO STOP A FLOOD IN THE BRONZE AGE 😂😂😂😂 HOW MUCH OF A MORON ARE U ?

  20. The short title showed as "Why are Civ 7's natural disasters so cum…" and I didnt even question it because it's a Jesse short

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