Cities Skylines Natural Disasters Gameplay – THE FINAL FLOOD (Hard Scenario) #10

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Let’s Play Cities Skylines Natural Disasters: Taking on the “By The Dam” Hard Scenario. The finale of this scenario with one last finale flood! Enjoy & share 🙂
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PLAYLISTS
➤Cities Skyline Natural Disaster Comedy Short
“DISASTER STRIKES LONDON!”:

➤Cities Skyline Natural Disaster: https://goo.gl/hgXj4c
➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua
➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G
➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW
➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE
➤Cities Skylines: https://goo.gl/iO3cjK

➤Music:
Rynos Theme Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

➤Cities Skylines Natural Disasters (Release Date November 29th 2016) – http://store.steampowered.com/app/515191/

Natural Disasters features a catalog of catastrophes to challenge mayor-players everywhere, including planning with early warning systems and emergency routes, devastating and destructive disaster effects, and caring for the populace as they struggle to rebuild. The expansion will also update Cities: Skylines with a new scenario editor and gameplay mode, allowing players to finally win – or lose – the game on their own terms.

Feature List

Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded.

With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something.

An Objectively Good Feature: Scenario Mode – Natural Disasters expansion includes 5 pre-made scenarios to challenge disaster masters, with custom game objectives such as starting cities, win conditions, time limits, losing conditions and more! The Natural Disasters Scenarios expands on the Scenario Editor, which is a free update for all players that allows them to create and share their own custom made scenarios.

Chirpocalypse Now: Heck yeah, new hats for Chirper
Radio Saved the Video Game: A new broadcast network is introduced, helping to rapidly spread evacuation warnings and emergency alerts.
#citiesskylines #citiesskylinesnaturaldisaster #biffa #biffaplays #biffa2001

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35 Comments

  1. Someone has already said this before, but you should really redo this scenario! You bevame so much better at this game in the last 4 years! I'll be honest, it was kinda frustrating watching this in 2021 🤣

  2. Just had another go from a save at 40,000 population. Wow this is a tough one. I beat it with 2 days to spare. Thank you for all the tips. I look forward to watching your other scenario videos. 👍

  3. Been binge watching this series and absolutely loved it, very entertaining. Tried this myself the last couple of days. First attempt went bankrupt when the dam broke.

    Second attempt I hit 63,300 at 300 weeks. The reason I failed was at 55,000 population another meteor hits right where you built the second dam, this had no flood effect on my city as I never built another dam I just raised the ground either side of the stream but it did send the city growth down from 612 to 198 and it only went back to 500+ growth at week 298.

    Thank you for making this series! 👍

  4. You really need to redo this scenario @Biffa with all your lane mathematics and better understanding of roundabouts. I think you'll complete it within 10 episodes.

  5. in the unlikely chance that you never figured out what was wrong with the dam in this series, it was because it was built too tall. Initially it would have been fine, had there been no meteor impacts, but the second meteor impact actually struck the point where the two rivers diverged, both lessening the flow towards your dam, and increasing the pull to the other stream. You even commented at one point in the series how the water seemed to be cut off from the main route, and had increased on the smaller one.

    Though you would never have been able to build the dam to its full capacity again, you could have constructed it further down the mountain side, so that it's highest point was still lower than the secondary river. As soon as you build it higher again, the same water just follows the path of least resistance, and backs up going down the other route. Have to give it incentive to go the way you want 🙂

    I know this was 5 months ago, but it might help you in a future series! I had to figure it out the hard way too.

  6. why didn't you build a canal to connect the flow path of the dam to the other river and wall it with the flood walls so it would alleviate the quantity and stop the flood walls from being overwhelmed

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